Hey, I'm Michelle. I build cozy, polished games in Unity using C#.
I'm a junior Unity developer who loves creating games that feel satisfying to play. I've been programming in C# since 2019, with a focus on building responsive gameplay and polished player experiences. I'm especially inspired by co-op puzzle games, cozy games, survival-craft games, and story-driven experiences where player choices matter, and I try to bring that same sense of care and immersion into everything I make.
Alongside C#, I have minor experience in Python, JavaScript, HTML, C, C++, SQL, and CI/CD pipelines.
Open to: junior roles, internships, and game jam collaborations.
A little about me
I enjoy building games that feel responsive, readable, and polished, while keeping systems maintainable for future features. I like collaborating with artists and designers, learning from player feedback, and balancing clean code with engaging gameplay.
Education
Computer Science BSc Student
The Open University
Unity Development Course
GameDevelop{her}
DevOps Engineer Course
Basmach

Featured Projects

A local party co-op developed solely by me. The game is a co-op game where one person on each team is the clue master, that has to give clues to the other players on his team, and make them guess as many of their words as possible. The team that guessed all it's words first wins. Try it out with your family and friends! Just make sure you have a big enough couch.

A match-3 mobile game that puts a fresh, fuzzy twist on the beloved genre! Instead of traditional candies, players will connect adorable farm animals including sheep, cows, chickens, and wolves. The features an online leaderboard, a shop, boosters, avatar customization, multiple levels, original music, and our unique twist: wolf - sheep interaction. Try it out and see if you can score the highest points on the leaderboard!
Resume & hiring
I'm open for collaboration and hiring opportunities. You can view my projects, and then jump to contact me.