Hey, I'm Michelle. I build cozy, polished games in Unity using C#.
I'm a Unity developer who loves creating games that feel satisfying to play. I've been programming in C# since 2019, with a focus on building responsive gameplay and polished player experiences. I'm especially inspired by co-op puzzle games, cozy games, survival-craft games, and story-driven experiences where player choices matter, and I try to bring that same sense of care and immersion into everything I make.
Alongside C#, I have additional experience in Python, JavaScript, HTML, C, C++, SQL, and CI/CD pipelines.
Open to: Unity development roles, internships, and game jam collaborations.
Selected for CandihubCandivore's three-month talent development program, where our team will continue developing Fuzzy Frenzy Β· Oct 2026βJan 2027.A little about me
I enjoy building games that feel responsive, readable, and polished, while keeping systems maintainable for future features. I like collaborating with artists and designers, learning from player feedback, and balancing clean code with engaging gameplay.
Education
Computer Science BSc Student
The Open University
Unity Development Course
GameDevelop{her}
DevOps Engineer Course
Basmach

Featured Projects
A selection from my complete project portfolio.

A polished mobile match-3 game with farm animals, boosters, progression, customization, and online leaderboards.

A cozy turn-based card battler shaped by creature placement, mana management, and ability combinations.

A local party word game where clue masters guide their teams through quick, couch-friendly rounds.
Resume & hiring
I'm open to collaboration and hiring opportunities. View my CV or get in touch to discuss a role or project.