Unity Developer β€’ C# β€’ Gameplay Systems

Hey, I'm Michelle. I build cozy, polished games in Unity using C#.

I'm a Unity developer who loves creating games that feel satisfying to play. I've been programming in C# since 2019, with a focus on building responsive gameplay and polished player experiences. I'm especially inspired by co-op puzzle games, cozy games, survival-craft games, and story-driven experiences where player choices matter, and I try to bring that same sense of care and immersion into everything I make.

Alongside C#, I have additional experience in Python, JavaScript, HTML, C, C++, SQL, and CI/CD pipelines.

Open to: Unity development roles, internships, and game jam collaborations.

Selected for CandihubCandivore's three-month talent development program, where our team will continue developing Fuzzy Frenzy Β· Oct 2026–Jan 2027.

A little about me

I enjoy building games that feel responsive, readable, and polished, while keeping systems maintainable for future features. I like collaborating with artists and designers, learning from player feedback, and balancing clean code with engaging gameplay.

Unity Gameplay SystemsC# architectureUI + Player ReadabilityFeedbackCollaboration

Education

Computer Science BSc Student

The Open University

Unity Development Course

GameDevelop{her}

DevOps Engineer Course

Basmach

See full timeline β†’
Michelle's hand-drawn skills board

Featured Projects

A selection from my complete project portfolio.

View all 7 projects β†’

Resume & hiring

I'm open to collaboration and hiring opportunities. View my CV or get in touch to discuss a role or project.