Projects
Click a project to see to view it's details, gallery, and trailer.

A local party co-op developed solely by me. The game is a co-op game where one person on each team is the clue master, that has to give clues to the other players on his team, and make them guess as many of their words as possible. The team that guessed all it's words first wins. Try it out with your family and friends! Just make sure you have a big enough couch.

A match-3 mobile game that puts a fresh, fuzzy twist on the beloved genre! Instead of traditional candies, players will connect adorable farm animals including sheep, cows, chickens, and wolves. The features an online leaderboard, a shop, boosters, avatar customization, multiple levels, original music, and our unique twist: wolf - sheep interaction. Try it out and see if you can score the highest points on the leaderboard!

Life Balance is a chaotic physics-based strategy mobile game where you balance life's responsibilities on a board. Help our hero juggle work, family, hobbies, and self-care - one plan at a time. Drop some items? Game over. Keep everything balanced? You're setting a new high score and winning at life. Pick your preferred difficulty! Lower difficulty expands the board and unlocks more item options; higher difficulty keeps things tighter. Try it out and see if you can handle the challenge!

A 2D top-down maze game developed in Unity, focused on character-driven gameplay, environmental puzzles, and systemic animation control. When an industrial factory begins poisoning a fragile swamp, three frog sisters set out to dismantle its machinery. Each sister has a unique ability: flight, poison attacks, and tongue-based interaction, requiring players to strategically switch characters to overcome enemies, traps, and puzzle challenges. Try it out and see if you can save the swamp!

A 2-player co-op stealth heist set in a compact museum where sound, not sight, is the primary failure condition. Every action generates a sound event with position, intensity, and duration. Guards evaluate those events, investigate suspicious noise, search the area, and escalate to pursuit on visual confirmation. Players must coordinate movement, distractions, and timing to steal a single artifact and escape without triggering a full alarm.

TBD