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Life Balance

Life Balance is a chaotic physics-based strategy mobile game where you balance life's responsibilities on a board. Help our hero juggle work, family, hobbies, and self-care - one plan at a time. Drop some items? Game over. Keep everything balanced? You're setting a new high score and winning at life. Pick your preferred difficulty! Lower difficulty expands the board and unlocks more item options; higher difficulty keeps things tighter. Try it out and see if you can handle the challenge!

Languages

C#

Engines & tools

UnityMobile

Gameplay & systems

PhysicsOriginal Music

Game modes

Single-player

Gameplay trailer

Overview

This mobile game is centered on physics-driven item stacking, where draggable responsibility items are spawned from reusable slot systems and scored through shared item data rather than hard-coded logic. Systems such as stack tracking, camera follow, and discovery are decoupled through events and manager classes, which keeps gameplay, progression, and presentation modular and easier to extend. The game also includes difficulty-based configuration, persistent per-mode high scores, responsive camera behavior for orientation changes, and centralized audio control, giving the project a clean gameplay-to-UX pipeline suitable for production-style iteration. Overall, the architecture is designed to support a readable mobile gameplay loop with scalable content, polished feedback systems, and maintainable Unity code organization.

What I Built

  • Developed persistent high-score tracking for each difficulty mode.
  • Built the difficulty configuration and scene-management flow.
  • Implemented gameplay input locking and reusable window UI.
  • Created the audio system and composed the original music.

Gallery

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